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Age/Gender: 31, Male
Location: Texas
Job: Editor / Writer
"Call no man happy until he is dead" -- Solon
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Flash Reviews: 750
Music Reviews: 8
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750 Reviews | 315 w/ Responses
This one's good, too... but I think some viewers can definitely sense the... "gun held to the animator's head" aspect that you hint at both in your author's comments and in the intro of the flash itself. #;-}>
Snake eating MetaKnight as though he's a Canadian-with-detachable-upper-jaw-'n '-skull (a la T&P in South Park).
Whoa. Slippy "huh huh HUH"ing was kinda disturbing.
"Up the butt, Charizard!" .... WTF?
R.O.B. FTW.
Ike: "You'll get no sympathy from me..." hahaha. Only funny because my gf uses Ike constantly, so I've heard him so damned many times... o_o
PIKACHU's voice... so scary. He's my main, too, so... slightly disappointing part.
Link + Zelda scene was fun.
Too much DBZ stuff between the early Otacon/Snake "power level" scene and then the Lucario/Goku kamehameha sorta craziness. WE GET IT. IT SOUNDS LIKE HE'S STRAINING TO SQUEEZE OUT SOME FECES ON THE TOILET. YES, WE GET IT ALREADY.
Whoa... super-sped-up chipmunk DDR music with King Dedede dancing...
And finally, a knock on YouTube NG-flash-staelers. I take it your first SSBB taunts flash got the "Charlie the Unicorn" treatment, eh? Oh well, take it as a compliment, man. Your stuff rocks, people want to show it off to a wider audience. You should probably beat them to the punch and put it on YouTube yourself first.
Thanks for another good one, Rina + Chris!
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Double win, man. Double win. YOU GO, CASUALTY.
The transition from lovely aerial shots of NYC bridges, waterways, and highways... and then midtown buildings.... set to ol' NY, NY by Ol' Bue Eyes........ to SHREDDING GUITAR SOLO ROCKING THE CITY TO ITS VERY FOUNDATIONS AND CAUSING THE SCREEN TO WHITE OUT FROM HIS GUITAR'S POWER...
... was quite an epic birthday present. We could only hope to receive such gifts on our own birthdays.
I should hope he enjoyed it, is what I'm getting at here. YOU BETTER HAVE, CASUALTY.
Author's Response:
You want a birthday flash made by me? Damn, I'm afraid it's not possible this year due to my 100th flash schedulings, BUT I have an idea just as good. :)
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"I am sooooo deja-vu'ing to Oregon Trail [722.2]"
Dude.... your game's graphics totally take me back to the Oregon Trail days. Seriously... I love it. Great backgrounds... the road, trees, greenery, buildings.... it's the zenith of your flash.
Now, the gameplay.... OTOH... is a bit more... problematic. And when I say problematic, I mean overly simplistic. As others have said, a linear path with four stops along the way to kill enemies arranged in the exact same pattern... 4 each time (BTW, it's very considerate of them to line themselves up JUST PERFECT for your lance to slice 'n' dice 'em all like that!).... it's just not very full and enriching an experience. Even Oregon Trail had branches in the path where you had to select different routes or methods for crossing a river and so forth!
But here's the main problems I can spell out for you
A) the lance hit detection's a bit off... if you move the mouse faster than a snail, you can skip right past an enemy, even though the lance was flung right over them.
B) speaking of that... lances are used to knock people off a horse, and they're used along the same line as their length... meaning if anything, you would stab with them, not slice/chop.
C) you spelled Dulcinea right in the intro but wrong at the end of the gameplay.
But really, it's an educational and fun little thing here... you could really turn this into an awesome flash game on NG with just a little more work, man. Good luck tilting at windmills, Don Quixote style! #;-}>
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Seriously... somehow the direction the tank faces in it... just feels better.
Anyway, your donuts are amazingly.... hole-y. I wouldn't eat a donut as air-filled as that. Perhaps that's how they've survived long enough to become sentient.
Anyway, a short but effective REVERSAL April Fool's gag. Mmmmmm.... gag. Oh, and good choice of music with the Mac commercial music (the only good thing about those "Switch" ads back in the day... was that music... thank god the new commercials with the Mac guy and the PC guy are so much better overall).
KUDOS TO YOU, SIR DONUT.
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Absolutely fantastic atmosphere and decent gameplay. It didn't even lag that badly on my 2-year old laptop (though at times, when a lot of zombies came onscreen at once, especially late in any given night, there would be a lag of a few seconds between getting shots off on my .357 magnum.
Love the dark low-gamma visuals, the concept of using survivors you find as backup gunners, and the whole "searching houses and stores and other buildings during the days between the nights of ZOMBEH KILLIN'"... awesome plotting, awesome concept, great execution (PUN INTENDED).
I woulda loved it if you'd left the low/medium/high quality right-click options in the right click menu. I know you put the quality change in the options menu, but sometimes we laggin' users don't think to lower it until the game lags, and by that time it was too late for me, since I couldn't see any quality toggle mid-game, and since, again... the right-click menu didn't have those options (I understand disabling play/back/forwards/etc. for a game... but I wish more authors would leave the quality options if nothing else).
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"Pretty easy to see from the preloader... [720]"
That you're in for a WILD RIDE indeeeeeeeeed when you load this baby up.
Graphically, it's nice looking... but considering I'm a cheap 2-year old laptop.... I would have traded some graphics for a bit smoother gameplay experience. At first, the fret indicators coming down to the ASDF line seemed somewhat coordinated to the song, but as the song went on, it got more and more choppy... so much so, that by the time my score got to 2500 or so, the framerate had literally dropped to 1 or 2 fps.... which obviously makes playing a skill and timing involved game like this quite difficult!
But it was very pretty, you gave exposure to a lot of audio portal artists, and you made your own take on a GH-style game with a lot of characters inhabiting the visuals... good job aside from the lag, in short!
Author's Response:
good review thanks !:D
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"Played this a bit on 4/01 and more today... [719]"
Gorgeous opening... And indeed, we shall choose... to GO FORTH! :::click:::
The gameplay is really interesting... a 2d platformer with no jump or up/down controls COULD be limiting, what with being limited to only left and right... but the vast amount of vertical gameplay/level features you added totally make this a rich experience.
From the blue-glow-giving energy elevators to the moving platforms to the springboards to the weird fan-like blowers, I guess I'll call 'em.... vertical movement abounds.
And of course there's gravity to help out, plus momentum, in banging off floors and ceilings and walls... so much fun!
Anyway, from level to level, the design is excellent. Good gameplay + good level design = great game. Congrats!
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"Sketchy, erasy, black and white fun! [718]"
Gotta love the simple visuals here. The black and white scribbles, erase marks... flowing motion... how you turned what was in our POV a piece of paper being written upon... into a sky with stars.... and other such twists in perspective... was quite lovely.
When that huge pink schnozz intruded upon the procedings, the lovely black 'n' white world was shattered, but all good things must end. The colourful things that followed, however, were no match for the B&W beginning. Well done, on the whole... and in the specific, too.
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Thanks to your excellent voice acting choices. Despite the lack of any colour or bg, your hilariously animated sticks + the voices held my attention long enough to get to the MORTAL KOMBAT over pineapples.
And needless to say, once MK had been initiated... it was ON. Epic. Massive. Tight.
I could go into a ton of detail about all the awesome little moments in this... the action was all well synched to the song, too. But I don't think a breakdown of this and that is really necessary here. I will say that my fave moment was the "dueling painters" part, followed closely by the long fall of superfast kicking 'n' punching. Anyone with the patience to sit through the opening bit to get the golden pearl within shall be richly rewarded. :::nods:::
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"Ha ha! Satan invented Metal, of course! [716]"
THE LITTLE SECRET NO ONE KNOWS. #;-}>
This is a great idea, pairing some good Milton's Paradise Lost action with some awesome GHIII TTFAFing.
Just wanted to help you out here, in case you care about lyrical accuracy, because I couldn't help but notice a ton of lyrics mistakes in your subtitles according to the official lyrics. Don't get me wrong, on some of these, I actually thought the lyrics were the way you have them in this flash as well, but then I read the booklet that comes with the album to clear up some misheard parts, and found out I had other parts wrong per the booklet as well (my biggest one: "the light source so wasted and gone... that is EXACTLY how I thought it went as well! How surprised I was to find out we were wrong... I kinda like the way I heard it better, too! #;-}>)... So again, just in case you care and wanna correct the lyrics:
"in the time before the light" should be "in a time..."
"the blackest waves in hell's domain" should be "the blackest plains..."
"and once again we know" should be "now once again..."
"for the light source so wasted and gone" should be "for the lives all so wasted and gone"
"they'll raise their hands" should be "we'll raise our hand"
"with resentment to their lies" should be "...resentment in their eyes"
"through the midmorning light" should be "from the..."
"there's a burning in my heart" should be "with a burning..."
"from the time in a foreign land" should be "from a time in a fallen land"
"our destiny is time" should be "our destiny this time"
"now the times has gone" should be "now the time has come"
If nothing else, the "fallen land" part really goes a lot better with Lucifer being in hell, and being a fallen angel and all... than "foreign land" does, anyway.
Back to the flash. I loved the "whoa ohhh ohhhs" during the pre-solo parts, liked the "The More You Know" subtitle segments, enjoyed the widescreen frame you animated within. Good art, great colour, okay animation (some of the movieclips coulda used more frames, methinks).... and love the little touches like the little "title card aside" basically saying "Jesus Saves! So don't worry!" and all...
Author's Response:
Thanks for the compliments! Also, thanks for clearing up the lyrical issues. I got the lyrics from a site online, and I was wondering how reliable those websites were. I presented it today in class, and the teacher asked to watch it twice, so I'm guessing I did pretty good as far as grades go. :P I'll probably still implement these changes. I've bought all my Dragonforce on iTunes, so I don't have any official booklets or anything. Thanks for taking the time to put all of that, it's really helpful. :)
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